In addition Early Access allows me to gather as much feedback as possible on how the game runs on a variety of different setups and OS's, specifically SteamOS. Now that most of the mechanics are finalized, Early Access will allow me to learn how players utilize them, what loopholes they find, and how to best counter them so the game can continue to have hellish challenge that's fair and extremely rewarding. I'm now towards the tail end of development and if events like PAX, RTX, MineCon, TwitchCon, and SIX have taught me anything it's that you guys love to break things.
With no prior programming or game design experience I've made it this far.
Creating A Duel Hand Disaster: Trackher has not been.