PlayStation 4's file size allowance has also made it worse when it comes to the use of in-game assets. Meanwhile, the modding experience for both PC and Xbox One platforms have been different as the consoles are enabled to allow third-party assets in creating 'Fallout 4' mods. Neowin has noted that some of these limitations involve the usage of in-game assets only.
One of the criticisms which are hurled at the latest patch is its limitations that hinder the 'maximum modding' experience on PS4.
And as the new patch has already been released, the update is now open for criticism and interpretation that are expected to be addressed once the upcoming patch rolls out again. Not so long after, the game developer has surprised its gamers at it has launched patch 1.8 to both consoles, much to everyone's delight.įurthermore, GameSpot has shared that the mods for the PS4 games such as 'Fallout 4' and 'Skyrim: Special Edition' are now possible as a result of a friendly agreement between Sony and Bethesda Studios. Inset is a promotional image for the video game 'Fallout 4.' | Facebook/Falloutīethesda's 'Fallout 4' is already out in the open and both PlayStation 4 (PS4) and Xbox One fans have all been clamoring to optimize their experience on the blockbuster release — the joy of modding in their games.